About VEIV

The EngD VEIV Centre leads collaborative industrial research in computer graphics, graphical modelling, imaging and interaction. Our wide variety of current projects addresses issues in, for example, systemic computing, medical imaging, health mapping, special effects and architectural modelling. EngD projects are undertaken by hand-picked doctoral students, who each benefit from training by UCL’s globally top-ranked experts. After training, students work directly with a sponsoring company to develop advanced technologies for new markets.

The Vision

The vision of the UCL VEIV Centre is to become a world-leading centre for the training of engineers who can exploit graphics & imaging technologies. We aim to create a cohort of engineers who have a broad experience of the fields which develop or exploit graphics and imaging technologies; as well as having made a novel contribution to a specific field through their doctorate. Graphics & imaging technologies have very significant impact across a range of disciplines and there are a number of core skills, such as design process, programming or modelling, and critical evaluation, that all engineers will either have to employ, or work closely with people who employ. A centre is thus needed to provide a way of introducing REs to different ways of thinking and to foster a community where ideas from different fields can cross-fertilise. It also provides critical mass for the required specialist core skills training.

The value of good quality visualisations and images has long been recognised; they are a primary medium for communication between different stakeholders in design, science or engineering practice. They might also be end products in themselves in media such as computer games, film or computer-generated art, but even then the research and development process uses a variety of visual media. However the exploitation of graphics and imaging has remained a very specialist skill, with either designers training themselves on the technical side, or engineers learning through experience how to respond to and shape design processes. Recently with a massive push from the technology side, the tools for graphics and imaging have become a lot more accessible. From the other, design side, there is an increasing need to find efficiencies in engineering processes, or to facilitate more creative or analytic development. Thus, there is a need for skilled research engineers who can bridge the gaps between engineering, technology, creativity and design.