Simon Pilgrim

Awarded VEIV EngD

My research area concerns the development of more realistic methods of character animation using layered models. Current investigations are being made into the possibility of a 5 layer model suitable for both straightforward editing by artists and then conversion into a realtime responsive 3D model for use in a game or animation.

  • Rigid Skeleton. Support & Motion Reference
  • Soft Muscle Layer. Deformation Based Upon Both External Forces & Kinematic/Dynamic State of Model
  • Soft Fat Layer. Deformation Based Upon Both External Forces & Kinematic/Dynamic State of Model
  • Soft Skin Layer. Visual Representation Layer
  • Fur/Hair/Clothing. External Visual Representation Layers

Primary Supervisor: Anthony Steed

Industry Sponsor: Electronic Arts

Character Animation and Kinematics