Julian Hodgson
ROYAL COMMISSION FOR THE EXHIBITION OF 1851 INDUSTRIAL FELLOW
My areas of research are character rigging and simulation as well as real-time animation. My research in the workplace has included fur, feathers and rigging and muscle development. I am also particularly interested in developing ideas from discrete differential geometry and using them for applications in the animation industry. Currently I am working on a project to develop tools for fluid simulation in a production environment.