Andrew Barnes

Barnes

I am a research graduate in the department of computer science, University College London. I have come to academia from an industry in metrology, working in new concepts for real-time controllers at Renishaw PLC. My role is to combine academic research with Renishaw's interests to develop new systems to further their products. As part of progression to academic research I am required to complete two research projects, currently they are: * Micro-Augmentations in Museums. This group project looks to the subtle calculated use of technology to apply the smallest of interaction to stimulate the particpants interest in items of importance as they walk through a museum. * Graphics Passthrough. Virtual Platforms that can access real physical hardware for graphics accleration and GP-GPU processing.

I am also very keen to apply technology based solutions to real-world problems, specifically the processes involved in caputuring the requirements, the team work and its dynamics, and the qualitive/quantative assessment techniques of the proposed solution. I am interested in the mentality that takes a real-world problem and uses an engineered approach to create an engineered solution. Outside of academia and industry I am keen to futher develop the fun side of computer science, media-servers, streamers and anything that employs technology for entertainment. Outside of computer science, I am interested in almost anything from bouldering, cooking, excercising. I am also a keen guitarist and enjoy learning new techiques,songs and chords.

Coming to academia from an industry in metrology, working in new concepts for real-time controllers at Renishaw PLC.My role is to combine academic research with Renishaw's interests to develop new systems to further their products.
As part of progression to academic research I am required to complete two research projects, currently they are:

  • Micro-Augmentations in Museums. This group project looks to the subtle calculated use of technology to apply the smallest of interaction to stimulate the particpants interest in items of importance as they walk through a museum.
  • Graphics Passthrough. Virtual Platforms that can access real physical hardware for graphics accleration and GP-GPU processing.

I am also very keen to apply technology based solutions to real-world problems, specifically the processes involved in caputuring the requirements, the team work and its dynamics, and the qualitive/quantative assessment techniques of the proposed solution. I am interested in the mentality that takes a real-world problem and uses an engineered approach to create an engineered solution.

Outside of academia and industry I am keen to futher develop the fun side of computer science, media-servers, streamers and anything that employs technology for entertainment.

Publications

Angeliki Antoniou, Jamie O'Brien, Tiphaine Bardon, Andrew Barnes, Dane Virk; Micro-augmentations: situated calibration of a novel non-tactile, peripheral museum technology; Proceedings PCI '15 Proceedings of the 19th Panhellenic Conference on Informatics, Pages 229-234

Primary Supervisor: Steve Hailes

Industry Sponsor: Renishaw

Hardware and Design