Timothy Scully

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ROYAL COMMISSION FOR THE EXHIBITION OF 1851 INDUSTRIAL FELLOW

One of the biggest challenges in computer graphics is photo-realistic rendering of human skin. As a translucent, heterogeneous material, skin features a rich spectrum of subtle light effects, caused by the light undergoing multiple scattering and absorption effects while travelling through the different layers of skin. This project is focused on the development of a digital skin model that should be capable of expressing, to the highest degree of reality possible, the visual appearance of human skin, which depends upon a variety of anatomical, physiological and external parameters. Applications for such a model might be in the entertainment and cosmetics industries. In addition to natural appearance factors, we further want to explore the possibility of simulating appearance changes due to application of selected skin products, such as make-up.

Primary Supervisor: Tim Weyrich

Industry Sponsor: Proctor & Gamble

Animated Bodies | Human Skin Rendering

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Tags: photo-realistic rendering uncanny valley