Joep Moritz

JoepMoritz Photo small

Joep is currently in his fourth and final year of the MRes+EngD program, and has just gotten his first paper at the Eurographics conference accepted. Before starting at UCL he briefly worked for Vision Semantics, where he maintained computer vision algorithms in Matlab and C++.

However, his main career was in the computer games industry, starting with a MSc in Games Programming and followed by a job at Ninja Theory in Cambridge. Here he worked on PlayStation 3 and XBox 360 titles such as Enslaved and Devil May Cry.

Although this was always his plan from childhood, he diverged briefly into Environmental Science with a degree from Wageningen University in the Netherlands.

In his spare time he helps a friend run a business that provides information technology services for forensic medical doctors. This involves programming and maintaining websites, databases and telephone switches.


Joep Moritz, Stuart James, Tom S. F. Haines, Tobias Ritschel, Tim Weyrich; Texture Stationarization: Turning Photos into Tileable Textures. Computer Graphics Forum (Proc. Eurographics), to appear, 13 pages, 2017.

Primary Supervisor: Tim Weyrich

Industry Sponsor: P&G

Texture synthesis | Face and skin capture | Blend shape modelling